AI Insights · Timothy · March 2025
Top 5 Boxing Games Performance in Oman Q1 2025
Explore the performance trends of the top 5 boxing games on a unified platform in Oman during Q1 2025, with insights from Sensor Tower data.
In the first quarter of 2025, the performance of boxing games on a unified platform in Oman showed varied trends. According to Sensor Tower data, here’s an overview of how the top boxing games fared.
WWE Mayhem from Reliance Games witnessed a notable increase in weekly revenue, climbing to approximately $99 by the end of March. Weekly downloads peaked at 316 in early February, while weekly active users grew from 1.5K at the start of the quarter to nearly 1.6K by the end.
Real Boxing 2, published by Vivid Games S.A., saw its weekly downloads reach a high of 429 in mid-March. The app’s revenue also showed a modest increase, peaking at $16 in the last week of March. Active users rose to 1.7K in late March, indicating steady engagement.
Real Boxing: KO Fight Club maintained consistent weekly downloads and revenue throughout the quarter, with a slight increase in active users towards the end, reaching 38.
Boxing Star: Boxing Fight Game by THUMBAGE experienced a steady increase in weekly revenue, peaking at $8 in late March. Downloads varied throughout the quarter, reaching up to 88 in early February, while active users saw a decline, ending the quarter at 112.
Wrestling Empire from MDickie Limited had a peak revenue of $24 in early March. Downloads remained relatively stable, with a slight increase towards the end of the quarter. Active users fluctuated, ending at 164.
For more detailed insights and data on app performance, visit Sensor Tower.